@wiige FYI: We have added a new Inspector property to the Physics Constraints
section of both SkeletonAnimation
and SkeletonGraphic
components (under the Advanced
section). You can now set Movement relative to
to your reference Transform if you don't want absolute movement to affect Physics Constraints but only relative movement.
The diff can be found here:
https://diffy.org/diff/23727c4612f3c
As you can see in the diff above, the Physics Constraints
list bullet point item is now a separate *
item with a sub-list for the two parameters, instead of the previous single item *Physics Constraints* - *Transform Translation* and *Transform Rotation*
. The text of *Transform Translation* and *Transform Rotation*
is exactly the same as before.