The ability to deform 2D meshes and give depth to our 2D animations has been a revolution for us. It boosted both our production time and production value considerably.Séverin Larose
Spine is such a dream to use! It has been the perfect tool to bring expressive character animations into Cult of the Lamb. It’s been so great using software that doesn't crash and is well supported. We love Spine!James Pearmain, Art Director
We were able to quickly create movements for 2D characters. When revising the motion, it was helpful that we could make adjustments to bones and change timing in the dopesheet without needing to waste time redrawing, as we do for hand drawn animations.Masayuki Onoue, Director
With our small team Spine was a great fit, it allowed us to create multiple fully rigged customizable game assets and actually improved our production quality. Giving us more time to focus on making fun and engaging gameplay for our Zorbit's Math Adventure series.Chuck Murphy, 2D Artist & Animator
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios

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