购买 Spine

购买 Spine 后就能随心所欲的保存项目、导出动画数据、图片、视频和打包贴图集。你的Spine授权,同时还允许您在自已的游戏和应用中使用Spine 运行库。想了解完整的授权文件内容请查看 (RTFTXT)

在完成付款后,您将收到一封介绍如何下载完整版Spine的电子邮件。

Asset Packs

See how Spine Asset Packs can jump-start your game development!


下载试用版

免费下载 Spine 试用版开始探索,支持 Windows,Mac,Linux.

基础版 Essential

$99 $69 USD

Spine基础版包括所有基本功能,能够导出所有支持的格式。将来所有的功能升级都是免费的。每个使用基础版的用户需要有自已单独的授权。年收入超过50万美元的企业,需要购买企业授权。

专业版 Professional

$329 $299 USD

Spine专业版包括所有功能,支持专业人士进行更高级的动画设置。将来所有的功能升级都是免费的。每个使用专业版的用户需要有自已单独的授权。年收入超过50万美元的企业,需要购买企业授权。

企业授权 Enterprise

年收入超过50万美元的企业,需要购买企业版授权。此授权允许指定数量的用户使用Spine专业版为期一年。在此期间内提供所有升级。一年后,Spine企业版授权用户需要重新申请授权以继续使用Spine专业版或Spine运行库。

$2200 起售

Spine Enterprise FAQ

We are happy to help with any questions regarding Spine Enterprise. Contact us!
Do I need a Spine Enterprise license?

Companies or individuals making more than $500,000 USD in gross annual income are required to purchase Spine Enterprise and are not eligible to purchase Spine Essential or Spine Professional.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards: Visa, MasterCard, JCB, Discover, and Diners Club. Unfortunately we do not accept American Expresss (Amex) and can no longer accept PayPal or Alipay. Orders over $1,000 USD have the option to pay via a bank wire transfer. Please contact us for bank wire transfer details and purchase orders.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

How can I reassign seats to different computers/employees?

Our licensing system is flexible and based on the concurrent usage of installations. It is enough to simply stop using Spine on an old computer by logging out, then begin using it on a new one.

How can I add/remove seats when employees join/leave the company?

To provide Spine access to a new employee, first ensure your license is provisioned for the correct number of users, then provide the employee with your license's activation code. Alternatively, your IT department can perform the installation to avoid sharing your activation code.

If an employee leaves your company, they should logout of Spine and cease using your activation code. If you need a new activation code to prevent future access to the license, please contact us.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so your users are not impacted. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code which will need to be given to your users.

Can I cancel my license?

Spine Enteprise licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it will expire automatically, at which point you will not be able to use the Spine editor or distribute applications containing the Spine Runtimes.

Can I continue using the Spine editor after my license has expired?

No. You need a valid license to have access to the Spine editor.

Can I continue using the Spine Runtimes after my license has expired?

No. You need a valid license to distribute products which use the Spine Runtimes. This includes products you have published while having a valid Spine Enterprise license. Alternatively, you can pay a one-time, per-product license fee of $3,300 USD for a perpetual license to use the Spine Runtimes in a single published product. This is described in Exhibit A, Section 3 of the license agreement. Feel free to contact us for more information.

Can I use the Spine Runtimes in my products?

Yes! Licensing Spine grants you rights to distribute any number of products which contain the Spine Runtimes while your Spine license is valid. When your license expires, you have three options: 1) renew your license, 2) pay a one-time, per-product licensing fee for each product that you want to distribute which contains the Spine Runtimes, or 3) cease distribution of all software which contains the Spine Runtimes.

Can I sublicense or lend my license to 3rd parties?

No. it is explicitely forbidden to sublicense or otherwise share your license with 3rd parties that are not an "Affiliate" as defined by Section 3 of our license agreement.

Can I sublicense my license to subsidiaries and affiliates?

Yes, provided the subsidiary or affiliate qualifies under Section 3 of the license agreement.

My company creates Spine-based products for another company. Does the other company also need a Spine license?

Yes. Your company needs a Spine license to use the Spine editor. The other company needs a Spine license to distribute applications which contain the Spine Runtimes.

For example, your agency creates a game for a big media corporation that publishes the game. If the game contains the Spine Runtimes, then your customer also requires a Spine license.

If your customer requires a Spine Enterprise license but does not need access to the Spine editor, they can provision their license for zero users. Note that a Spine license allows for distribution of any number of products which contain the Spine Runtimes.

Do you provide additional support services?

Yes, you may optionally purchase support services, subject to the terms of Exhibit D of the license agreement. Please contact us for pricing.

Do you provide source code escrow?

Yes, you may optionally purchase source code escrow, subject to terms of Exhibit E of the license agreement. Please contact us for pricing.

Do you give price guarantees for subsequent licensing years?

Yes. While we don't have plans to increase pricing any more than necessary to cover inflation, for your safety we limit any price increases to a maximum of 10% per year. This limit provides you with peace of mind that we will never increase our prices astronomically after you adopt Spine technology.

教育授权 Education

Spine教育版授权,是为您的学校或教育机构中的学生和教学人员提供Spien的便利方案。此授允许在指定数量的电脑上安装Spine专业版,为期一年。所有学生和教学人员只能将本软件用于非商业的教育用途。一年后,Spine教育版授权用户需要重新申请授权以继续使用软件。

Spine Education FAQ

We are happy to help with any questions regarding Spine Education. Contact us!
Am I eligible for a Spine Education license?

Spine Education can only be licensed by accredited educational institutions such as schools or universities.

Can I create commercial products using Spine Education?

No. Spine Education is heavily discounted for use in teaching environments of accredited educational institutions. Using Spine Education to create commercial products such as apps or games is not allowed.

What payment methods can I use?

The purchase page allows you to pay with credit or debit cards: Visa, MasterCard, JCB, Discover, and Diners Club. Unfortunately we do not accept American Expresss (Amex) and can no longer accept PayPal or Alipay. Orders over $1,000 USD have the option to pay via a bank wire transfer. Please contact us for bank wire transfer details and purchase orders.

How can I obtain an invoice for my purchase?

You can download invoices from your license page. The URL to your license page will be sent to you via email once your Spine purchase is completed. If you have special invoice requirements, please contact us.

How do I add additional seats?

You can add additional seats to your license at any time from your license page. The URL to your license page will be sent to you via email once your payment is completed. Additional seats are purchased at a prorated price. For example, if your Spine Enterprise license has 3 out of 12 months left, the cost to add a seat is 3/12=25% of the normal price.

Do you support a floating network license model?

Yes. The floating network license option allows you to install Spine on more computers than you have provisioned seats for. Our licensing system ensures that only the provisioned number of seats can be used concurrently. Please contact us if you would like the floating network license option enabled for your license.

Do you support silent and remote installation?

Yes. You can find instructions for silent and remote installation on license page. The URL to your license page will be sent to you via email once your payment is completed.

How can I renew my license?

You can renew your license on your license page, which will extend your current license and keep your same activation code so no changes need to be made to your installations. The URL to your license page will be sent to you via email once your payment is completed. You will be reminded by email 90 days before your license expires.

If you make a new purchase instead of renewing from your license page, then you will receive a new activation code and will need to update your installations with the new code.

Can I cancel my license?

Spine Education licenses are valid for one year and can not be cancelled during this period. If you do not renew your license, it will expire automatically, at which point you will not be able to use the Spine editor and Spine Runtimes.

Do you provide additional support services?

Yes, you may optionally purchase support services, subject to the terms of Exhibit D of the license agreement. Please contact us for pricing.

试用
Trial
基础
ESS
专业
PRO
Meshes

将矩形图片转化为多边形网格,通过不绘制透明像素,以降低填充率。

Free-Form Deformation

为网格中单独的点设置动画,给予同一组图片更丰富的灵活性。

Weighted Meshes

将网格点绑定在多个骨骼上,当对骨骼设置了动画后,图片会自动随着骨骼产生动画。

Clipping

Restrict drawing using a clipping polygon.

IK Constraints

使用 IK 时,固定住骨骼链的末端,以便于动画调节。

Transform Constraints

Copy all or part of another bone's transform for more powerful rigging.

Path Constraints

Make bones follow a path for a variety of effects.

Open Project

打开以前导出的项目。

Save Project

保存当前项目。

Export Data

将你的骨骼或动画导出JSON或二进制格式。

* Spine基础版,无法导出项目中的网格和IK数据。

*
Export Images

导出你的动画或单帧图片为GIF, JPEG 、 PNG 格式。

Export Video

导出你的动画为AVI 或 Quicktime 的视频格式。

Texture Packer

将图片资源打包为一个贴图集,通过减少运行时绑定纹理的数量,来提高渲染效率。或用于创建传统精灵动画使用的精灵表(sprite sheet)。

Import Data

将Spine支持的JSOS和二进制数据直接导入Spine。这允许你在Spine中使用其它工具生成的动画数据 ,只要它与Spine的格式相符。

Import Project

将现有的Spine项目导入到当前项目中。

Ghosting

便于观察动画的连续效果。随着动画的播放显示当前帧之前和之后的画面,而不用你来回滑动时间指针。

Auto Key

自动为数值发生变换的骨骼设置关键帧,提供更高效的工作流程。

Bounding Boxes

附加在骨骼上的多边形,它用于实现碰撞检测、物理集成、UI,等等。

Skins

在同一骨骼和动画上,通过切换皮肤,能让角色看起来变成另一个人。

Graph Editor

调整两帧间的差值算法,以线性、步进、贝塞尔曲线方式调出栩栩如生的动画。

Dopesheet

提供更完整的时间线视图,显示动画关键帧。可用于编辑和调整关键帧,达到你想要的效果。

Bone/Image Compensation

当你移动变换骨头或图片时,它的子节点保持不变。

Posing

Pose 工具可以利用反向动力学IK快速设置骨骼姿势。

鼠标悬停在相应功能上,查看更多信息。

请注意,我们目前并没有针对教育授权的优惠方案或营销计划。