Spine Runtime 4.0 zh-CN translation
Harald As you can see in the diff above, the Physics Constraints list bullet point item is now a separate * item with a sub-list for the two parameters, instead of the previous single item Physics Constraints - Transform Translation and Transform Rotation. The text of Transform Translation and Transform Rotation is exactly the same as before.
i noticed that * show up now, shall I reformat the entire documentation ? I have replaced them with - for alignment.Please let me know if it's better to correct that.
@wiige Sorry to interrupt, but I would like to ask you to translate: Could you please translate the section of notes about UE5.3 that was added to the spine-ue4 runtime? (This note was added a long time ago, but I forgot to share it with you. My apologies!)
For now, new text has been added in English to the Chinese doc, so I would appreciate it if you could replace the English part:
You can find the difference here: https://www.diffchecker.com/VxuTfPzr/
wiige Great to hear that it hasn't been too annoying, thanks very much for you update!
We've updated the documentation page accordingly.
wiige i noticed that * show up now, shall I reformat the entire documentation ? I have replaced them with - for alignment.Please let me know if it's better to correct that.
The dashes look perfectly fine and the result seems to be the same, so no need to reformat anything. But thanks for the offer!
wiige Great, thanks for always responding so quickly! I uploaded the translated file and it looks perfect! https://zh.esotericsoftware.com/spine-ue4
a render error found on page Amplify-Shader-Editor
is it just my browser problem, or page was broken?
here are updates of page:
spine-phaser
and
spine-flutter
wiige Thanks for reporting the issue! That section was actually broken, so I tried to fix it, and while it was an improvement over what you reported, I noticed that for some reason I could not display that part correctly in the same way as other language pages, even when I copied and pasted the same text. I will look into it later.
I will reflect the updates in the Phaser and Flutter docs!
Fixed! It seems that the problem was caused by converting the part that originally used half-width spaces to full-width spaces.
Hi, @wiige . We have updated the documentation for the spine-ue runtime and could use some help updating the Chinese page. I have already updated part of it, but I would like you to help update the "导出虚幻引擎可用的资产", "导出Unreal-Engine-5.3资产", and "将资产导入虚幻引擎" sections.
The changes are as follows:
<Update completed>
- Changed the runtime name from "spine-ue4" to "spine-ue".
- Removed the link to the section on exporting for UE5.3 from the "安装运行时" section.
<Need to update>
- Merge the "导出Unreal Engine 5.3资产" section to the "导出虚幻引擎可用的资产" section.
- Add "将资产导入虚幻引擎" section to indicate that .atlas files should also be selected for import.
Here is the file for the current Chinese documentation:
Sorry I didn't save the differences in a simple format. I would appreciate it if you could update it based on the current English documentation: https://en.esotericsoftware.com/spine-ue4
Thank you in advance!
@wiige FYI: We have improved the spine-unity documentation page some more to explain the SkeletonGraphic parameters of the Advanced
section more precisely, i.e. which settings are required under which circumstances. Also, the documentation now mentions the recently added Detect
buttons which have been added to automatically assign the correct settings and the correct material. I'm sorry to say that the sections are a bit long since they mention correct settings for both spine-unity 4.2 vs 4.1-and-older, nevertheless we hope that this provides less frustration in the end.
The complete diff can be found here:
https://diffy.org/diff/b903e51a8c3dc
As always, it would be awesome if you could again provide us with a Chinese translation.
please check if any section or sentences I have missed ~
I guess you also need to modify spine-runtime-documentation cause it's still using the name ‘spine-ue4’, lol
wiige Thank you for the translation! I thought it was perfect and have reflected it:
https://zh.esotericsoftware.com/spine-ue
The spine-runtime-documentation page has also been modified! Also, at the time I asked you, the URL was still "spine-ue4", but that has been corrected to "spine-ue" as well.
@wiige FYI: We have also just published the new spine-unity 4.1 to 4.2 Upgrade Guide on the forum:
https://esotericsoftware.com/forum/d/26006-spine-unity-41-to-42-upgrade-guide
The markdown text is as follows:
Most of it remained unchanged compared to previous Upgrade Guide with just the version numbers changed. A diff can be found below, in case it helps:
https://diffy.org/diff/0c0b4ea7e6fa7
@wiige We've also updated the version numbers on the spine-unity documentation page accordingly for 4.2 and added a line to the current English Upgrade Guide here. So if you didn't start any translation yet, please be sure to get the latest update first. In case you already started any translation, don't bother integrating the changes yourself, I should be able to quite easily merge them automatically via git.
Harald thanks so much for your detailed explanation! the markdown text was helpful on format alignment as always
I had posted the Upgrade Guide at here and working on spine-unity documentation update.
your diff file is highly effective on locating documentation changes, is there any unified way I can track other documentation changes like spine-phaser 运行时文档 or spine-godot 运行时文档?
Misaki nice of you, now I have an update of Spine运行时列表, changes come from:
- Add 'spine-phaser' as item
- fix some sentence fluency problems
wiige Thank you! I have updated the page: https://zh.esotericsoftware.com/spine-runtime-documentation
This is in response to your message to Harri, but there is currently no consistent way to check for differences. Now that 4.2 has been released, I think the user guide should need a major update and translation soon, so I hope to be able to confirm the management way of easily found differences in the Spine team at that time.
Awesome, thanks very much!
wiige your diff file is highly effective on locating documentation changes, is there any unified way I can track other documentation changes like spine-phaser 运行时文档 or spine-godot 运行时文档?
Very glad it helps! I created the diffs the following way, using git-bash when using Windows:
- Create a directory for the documents to be tracked.
git init .
to create a simple local git repository at this directory.- Create your document file like
spine-unity.md
and paste the current page content in it. git add spine-unity.md
andgit commit
the addition.- Then after modifying the document, again
git add spine-unity.md
andgit commit
the changes. - Then use git to view the diff between versions. I used
git diff @~1 @ | clip
to copy the diff between the previous (@~1
) and the last commit (@
) to the clipboard, then I paste it at https://diffy.org to share it with others.
I've shared the precise steps in case it helps others.