Spine Runtime 4.0 zh-CN translation
@wiige Thanks very much for the quick update! We've updated the page:
https://zh.esotericsoftware.com/spine-unity
@wiige FYI: We have added a new Inspector property to the Physics Constraints
section of both SkeletonAnimation
and SkeletonGraphic
components (under the Advanced
section). You can now set Movement relative to
to your reference Transform if you don't want absolute movement to affect Physics Constraints but only relative movement.
The diff can be found here:
https://diffy.org/diff/23727c4612f3c
As you can see in the diff above, the Physics Constraints
list bullet point item is now a separate *
item with a sub-list for the two parameters, instead of the previous single item *Physics Constraints* - *Transform Translation* and *Transform Rotation*
. The text of *Transform Translation* and *Transform Rotation*
is exactly the same as before.
Harald thanks for your explanation! I have done the update of https://zh.esotericsoftware.com/spine-unity at:
@wiige Thanks as always for your very quick update!
We've updated the page accordingly:
https://zh.esotericsoftware.com/spine-unity
And sorry that it's been two small updates in such a short period. If we knew the second update was following so shortly after, we would have combined the two. I hope it wasn't too annoying.
@wiige FYI: We've updated the spine-unity documentation to recently changed physics properties, plus added new Spine Preferences default values as well:
https://diffy.org/diff/527ac6267ccb3
Notes:
1) At the start of the diff in section Editor Instantiation, the three lines below Default Loop are the additions to the Spine Preferences (it's a bit confusing where that's from otherwise).
2) The section is now called Physics Inheritance
instead of Physics Constraints
.
3) This single line is removed completely: *Transform Translation* and *Transform Rotation*. When enabled, the GameObject Transform translation and rotation movement is applied to PhysicsConstraints of the skeleton.
4) Position and Rotation sections are added separately now, with much more text (since it's a bit harder to understand the scale factors perhaps).
5) The second Physics Inheritance
section again contains the exact same text, so it's suitable for copy&paste (and perhaps indentation needs adjustment, which is one tab deeper IIRC).
6) Also the docs section of the OnMeshAndMaterialsUpdated
callback delegate was improved and code samples added, it's now moved to a separate new subsection just below, starting with SkeletonRenderer Update Callbacks
.
We hope that this is now the last change of the physics Inspector section. Sorry again for the frequent updates. I'm mainly posting this here so that the changes don't get lost, feel free to wait for future changes before starting to translate anything.
Harald As you can see in the diff above, the Physics Constraints list bullet point item is now a separate * item with a sub-list for the two parameters, instead of the previous single item Physics Constraints - Transform Translation and Transform Rotation. The text of Transform Translation and Transform Rotation is exactly the same as before.
i noticed that * show up now, shall I reformat the entire documentation ? I have replaced them with - for alignment.Please let me know if it's better to correct that.
@wiige Sorry to interrupt, but I would like to ask you to translate: Could you please translate the section of notes about UE5.3 that was added to the spine-ue4 runtime? (This note was added a long time ago, but I forgot to share it with you. My apologies!)
For now, new text has been added in English to the Chinese doc, so I would appreciate it if you could replace the English part:
You can find the difference here: https://www.diffchecker.com/VxuTfPzr/
wiige Great to hear that it hasn't been too annoying, thanks very much for you update!
We've updated the documentation page accordingly.
wiige i noticed that * show up now, shall I reformat the entire documentation ? I have replaced them with - for alignment.Please let me know if it's better to correct that.
The dashes look perfectly fine and the result seems to be the same, so no need to reformat anything. But thanks for the offer!
wiige Great, thanks for always responding so quickly! I uploaded the translated file and it looks perfect! https://zh.esotericsoftware.com/spine-ue4
a render error found on page Amplify-Shader-Editor
is it just my browser problem, or page was broken?
here are updates of page:
spine-phaser
and
spine-flutter
wiige Thanks for reporting the issue! That section was actually broken, so I tried to fix it, and while it was an improvement over what you reported, I noticed that for some reason I could not display that part correctly in the same way as other language pages, even when I copied and pasted the same text. I will look into it later.
I will reflect the updates in the Phaser and Flutter docs!
Fixed! It seems that the problem was caused by converting the part that originally used half-width spaces to full-width spaces.
Hi, @wiige . We have updated the documentation for the spine-ue runtime and could use some help updating the Chinese page. I have already updated part of it, but I would like you to help update the "导出虚幻引擎可用的资产", "导出Unreal-Engine-5.3资产", and "将资产导入虚幻引擎" sections.
The changes are as follows:
<Update completed>
- Changed the runtime name from "spine-ue4" to "spine-ue".
- Removed the link to the section on exporting for UE5.3 from the "安装运行时" section.
<Need to update>
- Merge the "导出Unreal Engine 5.3资产" section to the "导出虚幻引擎可用的资产" section.
- Add "将资产导入虚幻引擎" section to indicate that .atlas files should also be selected for import.
Here is the file for the current Chinese documentation:
Sorry I didn't save the differences in a simple format. I would appreciate it if you could update it based on the current English documentation: https://en.esotericsoftware.com/spine-ue4
Thank you in advance!
@wiige FYI: We have improved the spine-unity documentation page some more to explain the SkeletonGraphic parameters of the Advanced
section more precisely, i.e. which settings are required under which circumstances. Also, the documentation now mentions the recently added Detect
buttons which have been added to automatically assign the correct settings and the correct material. I'm sorry to say that the sections are a bit long since they mention correct settings for both spine-unity 4.2 vs 4.1-and-older, nevertheless we hope that this provides less frustration in the end.
The complete diff can be found here:
https://diffy.org/diff/b903e51a8c3dc
As always, it would be awesome if you could again provide us with a Chinese translation.
please check if any section or sentences I have missed ~
I guess you also need to modify spine-runtime-documentation cause it's still using the name ‘spine-ue4’, lol
wiige Thank you for the translation! I thought it was perfect and have reflected it:
https://zh.esotericsoftware.com/spine-ue
The spine-runtime-documentation page has also been modified! Also, at the time I asked you, the URL was still "spine-ue4", but that has been corrected to "spine-ue" as well.