yang Thank you for sending the Spine project files! There seems to be a problem in 3.8 where linked meshes are not imported properly. Strangely, if I unlink the meshes before exporting and then importing the skeleton data, the attachments remain, but all the vertices are aggregated to the X:0/Y:0 position and the original mesh shape is not reproduced. The aggregation of vertex positions to X:0/Y:0 often happens when there is a problem with the skin bones, but as far as I have tried, this problem cannot be solved by removing all skin bones, so I think there must be some kind of bug.
However, this problem did not occur when I tried it with 4.2, so it seems that this problem was fixed at some point before the latest version. Unfortunately, 3.8 is a version that is no longer updated, so we are unable to fix this problem for you. You may want to consider upgrading to a newer version of the editor, or abandoning the workflow of adding skins in separate projects.