Nate :1) Polygon packing would be great, but it's quite complex. Even rectangular bin packing is NP hard.
N is not that big in our cases. Unity and TexturePacker already have it, but I dont know which algorithm they are using. Did you at least investigate it?
Nate :2) What benefits are there to putting Spine on Steam? What Spriter does is not interesting for us.
I thought you'll be able to sell stuff in regions, but I dont know if its possible to sell periods and not whole app.
Nate :3) I understand the difference in economies between the US and eastern Europe (I live in Croatia). However, it's difficult to make discounts fair, especially for a lifetime license. Unfortunately we haven't been able to come up with a reasonable solution.
Make it yearly, like texturePacker. Even JetBrains doesnt sell life-time licenses anymore.