Hackerham :1) What about support of polygon packing for meshes? I saw how @StageXL published in his twitter optimized atlas for Rider.
2) When will you publish it in Steam? Spriter is already there.
3) What about region-based discounts? I know a number of indie game developers in russia and ukraine who just cant spend that much money due to economical crysis.
1) Polygon packing would be great, but it's quite complex. Even rectangular bin packing is NP hard.
2) What benefits are there to putting Spine on Steam? What Spriter does is not interesting for us.
3) I understand the difference in economies between the US and eastern Europe (I live in Croatia). However, it's difficult to make discounts fair, especially for a lifetime license. Unfortunately we haven't been able to come up with a reasonable solution.
vlaaad, we've committed a fix for that problem, thanks.
justifun, we don't generally do back fixes. The effort this requires generally makes it not worthwhile, it would be better to spend our time moving forward (eg, updating the runtimes to work with v3).
hollyhogan, glad you got it sorted out. 🙂