Blog: Spine 3.0.00 released
Great! I'm going to update pixi.js runtime.
I just dump here all stuff that you didnt answer before:
News:
Rpgmaker MV is going to support spine soon.
Pixi.js runtime uses GPU to optimize FFD animations.
Questions:
1) What about support of polygon packing for meshes? I saw how @StageXL published in his twitter optimized atlas for Rider.
2) When will you publish it in Steam? Spriter is already there.
3) What about region-based discounts? I know a number of indie game developers in russia and ukraine who just cant spend that much money due to economical crysis.
very exciting! I just only heard about the 3.0 release. Congrats guys!
I just updated my libgdx runtime to newest version and have a problem — I use skeleton flipping (not bone flipping with animations) to change character's orientation when he walks left, and with new runtime using skeleton.setFlipX has no effect, is it because of changes to flipping? How should I workaround this? I don't want to scale root bone because it may possibly be animated in the future...
Would there be any way to add the ability for the saved selection sets to include vertex selections to both the previous version of spine and the latest for those of us who wont be updating till the runtimes are updated?
@Nate, please need HELP
I have uninstall the spine 2.1.27 and then I download Spine again and I install the new Spine 3.0.. but now i read about the only runtime that supports v3 exports is spine-libgdx but Im extreme working now with the Unity Runtime..
I try to switch to 2.1.27 again but I only have the option to back to 1.7.12..
Loading Image
How I can back to 2.1.27 please? :doh: :sweat:
I answer my self,
I open the button "Other" and I type 2.1.27 and then Spine automatically start to download that version
But I hope and wait the Runtime for Unity soon =) I really want to try v3.0
Thanks
Hackerham :1) What about support of polygon packing for meshes? I saw how @StageXL published in his twitter optimized atlas for Rider.
2) When will you publish it in Steam? Spriter is already there.
3) What about region-based discounts? I know a number of indie game developers in russia and ukraine who just cant spend that much money due to economical crysis.
1) Polygon packing would be great, but it's quite complex. Even rectangular bin packing is NP hard.
2) What benefits are there to putting Spine on Steam? What Spriter does is not interesting for us.
3) I understand the difference in economies between the US and eastern Europe (I live in Croatia). However, it's difficult to make discounts fair, especially for a lifetime license. Unfortunately we haven't been able to come up with a reasonable solution.
vlaaad, we've committed a fix for that problem, thanks.
justifun, we don't generally do back fixes. The effort this requires generally makes it not worthwhile, it would be better to spend our time moving forward (eg, updating the runtimes to work with v3).
hollyhogan, glad you got it sorted out.
Is it possible to fix mouse zoom-out? Now for zoom-in we scale to mouse position, but for zoom-out we scale to no where ... it will be cool to keep zoom at the center of mouse position on zoom-out too.
MMhmmm, am I cursed ?
http://screencast.com/t/m0rdg4jcvyq
where is the v3 ??
puzzler, mouse wheel zoom works as designed. Zoom in goes to the mouse position. Zoom out is based on the screen center. Eg,move the mouse to the left of center if you want to see more to the left when you zoom out. This allows you to both zoom out and pan at the same time. It takes just a moment to get used to, then you will be able to zoom out and zoom in again at a different location very naturally. If it zoomed out using the mouse cursor similar to how it zoomed in, you would have to zoom out, pan, then zoom in again.
raoulito, 3.0.00 (or any version) won't appear in your list until you have updated to that version. To use a specific version, select it in the list (or click Other
and type it) and Spine won't auto update. Since you have selected 2.1.27, Spine does not auto update to the latest. If you choose Latest
it would, except v3 is a big release that requires a launcher update, so instead of updating it will prompt you to download a new launcher.
Hi Nate, congratulation to 3.0 release. We are super happy that you are going forward. :party:
I ve already wrote it in UNITY section but I will ask again. Please let us sell animations in unity asset store. It will only bring more fame to your app and your company. All what is needed is to put unity runtime on asset store ( paid or free ) and revise your license.
Really, I feel you can only gain by this move. Any thoughts on it?
Again... thank you again you are going forward. Keep the pace. We know how hard it is. :-)
One more request. Can you please add views for Images, Skins, Draw Order, Events and Constraints? Especially Images is needed since putting larger amount of file into spine is quite unhandy when one has to scroll down and up all the time.
Thank you, Marek.
foriero, I've responded to your thread about the Unity asset store.
Yes, more views would be helpful, as well as incremental search to quickly find items in the tree.
I'm having an issue on my win8 computer. I've downloaded the loader, and installed spine, but it will not run. No error message or crash that I see. I just get nothing (no loader, flicker or anything). If i watch the task manager, somtime i see spine pop up for a second or two, but other then that i don't see anything. Any suggestions for what I could try?
Hey Nate, can you give us an estimate for when the Spine 3 Unity Runtime will be released?
My company is working on a short-term project, and it is extremely important to us know if we should plan with Spine 3.0 or not.
The edit box which is used to manually define scale factor works quite strange.
Sometimes it doesn't allow to enter floating point values (0.98). It enforces the entered value to the nearest integer (0.98 -> 1.0). Sometimes it doesn't allow to change negative value (-1.0) to positive (1.0).
Seems it's a bug.
@Tim.hoeregott
It won't take long. I highly doubt the Unity/C# port won't be done before February.
You can check the progress here: Unity Runtime v3.0 Update Pending
kxs :The edit box which is used to manually define scale factor works quite strange.
Sometimes it doesn't allow to enter floating point values (0.98). It enforces the entered value to the nearest integer (0.98 -> 1.0). Sometimes it doesn't allow to change negative value (-1.0) to positive (1.0).
Seems it's a bug.
I can't replicate this bug. What else can you tell us about the setup where this is happening?
Pharan :I can't replicate this bug. What else can you tell us about the setup where this is happening?
@Pharan I've captured a video.
https://dl.dropboxusercontent.com/u/29632940/spine/G9jQ6q2cfK98d0kM57Fw0Ht1M4geb2li/spine-scale.zip
Moreover if I switch focus between edit boxes their values become swapped.
Spine version: 3.0.00 Professional
Windows 8.1 Pro
Java(TM) SE Runtime Environment (build 1.8.0_65-b17)
I think there's a bug but it's not as you described.
The video sums it up well though. Thanks for sending that!
I was able to confirm it on my end too.
loogie :I'm having an issue on my win8 computer. I've downloaded the loader, and installed spine, but it will not run. No error message or crash that I see. I just get nothing (no loader, flicker or anything). If i watch the task manager, somtime i see spine pop up for a second or two, but other then that i don't see anything. Any suggestions for what I could try?
Are you running Bit Defender or another anti virus? A few people are having problems with their anti virus deleting Spine files:
Spine 3.0.00 doesn't run
Thanks for the bug video, we're working on a fix.