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Editor
Discuss animating with Spine.
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新鲜出炉
陈年旧贴
Bug posting guidelines - Read before posting
Editor
Bugs
Søren
发布于
2013年7月2日
0
0 条回复
Can't assign attachments of the same slot to different skins
Editor
SirBarrett
回复于
17 分钟前
9
9 条回复
Experimenting with New Transform Constraint
Editor
JayW
回复于
2 小时前
5
5 条回复
B
Orange key indicators showing in 4.2.40 but no keys in Timeline or Graph
Editor
Bugs
Misaki
回复于
3 小时前
8
8 条回复
Q
同一個骨骼怎麼切替跑步動作腳步一致
Editor
Davide
回复于
14 小时前
2
2 条回复
P
IK with more than 3 bones possible?
Editor
Pix
回复于
17 小时前
2
2 条回复
P
Creating a viewport for ur animation
Editor
Pix
回复于
18 小时前
4
4 条回复
Y
psd导入bug
Editor
Bugs
yugutou
回复于
1 天前
9
9 条回复
G
Polygon packing
Editor
Nate
回复于
1 天前
4
4 条回复
S
About Vertex Normal
Editor
Harald
回复于
1 天前
16
16 条回复
Y
权重顺序调整失效
Editor
Bugs
yugutou
回复于
2 天前
3
3 条回复
Q
2個不同骨骼實現單骨骼動畫混合效果切替
Editor
Misaki
回复于
2 天前
2
2 条回复
What bone should I use as target to get desired result?
Editor
Misaki
回复于
2 天前
22
22 条回复
D
how to use curves view window?
Editor
Misaki
回复于
2 天前
2
2 条回复
E
Can we have accessory skins for main skins?
Editor
Nate
回复于
3 天前
2
2 条回复
T
New to spine - question
Editor
Nate
回复于
4 天前
2
2 条回复
E
4.3-Beta Exported JSON Won't Import in Unity
Editor
Bugs
Harald
回复于
5 天前
17
17 条回复
Q
請問2d橫軸怎麼根據準心即時抬頭低頭
Editor
qqc
回复于
5 天前
3
3 条回复
S
Bounding box / clipping editing
Editor
Nate
回复于
5 天前
6
6 条回复
Questions on best practices / most efficient methods for character animations
Editor
Misaki
回复于
6 天前
1
1 条回复
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Editor
Discuss animating with Spine.
Bug posting guidelines - Read before posting
Can't assign attachments of the same slot to different skins
Experimenting with New Transform Constraint
Orange key indicators showing in 4.2.40 but no keys in Timeline or Graph
同一個骨骼怎麼切替跑步動作腳步一致
IK with more than 3 bones possible?
Creating a viewport for ur animation
psd导入bug
Polygon packing
About Vertex Normal
权重顺序调整失效
2個不同骨骼實現單骨骼動畫混合效果切替
What bone should I use as target to get desired result?
how to use curves view window?
Can we have accessory skins for main skins?
New to spine - question
4.3-Beta Exported JSON Won't Import in Unity
請問2d橫軸怎麼根據準心即時抬頭低頭
Bounding box / clipping editing
Questions on best practices / most efficient methods for character animations
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