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I tried to export using polygon packing to compress atlas for Unity projects.
I tested it with 3 images in a 512x512 PSD:
In Spine, I made meshes for every image trying to not get a bigger mesh than the image itself would be:
Here my export settings:
But it doesn't seem to work very well when exported:
I think polygon packing doesn't compress the best way.
Let me know if I'm doing something wrong.
Thanks!
Edit: I'm using v4.2.40