It sounds like you are experiencing a resolution issue when importing your artwork from Clip Studio to Unity via Spine. This is a common problem that can occur due to mismatched export settings between Spine and Unity. Here are a few steps you can take to troubleshoot and potentially resolve the issue:
Check Export Settings in Spine: Ensure that your export settings in Spine are set to a scale of 1.0 to maintain the original resolution of your artwork. You can refer to the Spine Texture Packer settings to verify that your images are being packed correctly.
Preview in Spine: Before importing into Unity, use the Preview section in Spine to check if the skeleton and images appear at the correct resolution. You can adjust the zoom level in the Preview section to ensure everything looks as expected.
Unity Import Settings: When importing into Unity, make sure that the import settings for your textures are not automatically reducing the quality. Check the texture import settings in Unity to ensure they are set to the appropriate resolution and compression settings.
Match Project Settings: Ensure that the project settings in Unity match the export settings from Spine. This includes checking the color space settings (e.g., Linear vs. sRGB) and ensuring that the pixel per unit settings are appropriate for your artwork.
If these steps do not resolve the issue, consider providing screenshots of your export settings in Spine and the import settings in Unity. This can help identify any discrepancies that might be causing the resolution problem.