I've created a Spine 2D rig for a customizable character that's fully grayscale, so that each slot can be later changed in code individually to generate different skin tones, hair and clothes colours, etc.
Attempting to implement this into Godot, I don't see a function to change a sprite or a slot's colour in GDScript, like it's currently possible in the Spine 2D editor. The official examples include a way of using a shader, but this affects the entire SpineSprite, not a specific region. Is there a function in the Spine Godot runtime that I can use to achieve this result?