Dragging in any skeleton that uses the Inherit feature in any animation instantly crash the editor, there is an exception on like 56 of InheritTimeline.cpp.
I don't have the exact error atm, as we've removed all inherits temporarily to continue with production (with broken animations). So here's the line causing it, can't remember if it was an out of bounds error, but adding any "Inherit" animation into unreal should show the exact error
Is it possible to get this fixed soon, or is there some workaround?
I have some animations that would be very difficult without Inherit. Thanks!
(Sorry I'm posting this here as I'm having issues with my github atm)