ara And there is no tweening curve, transition is straight mode.
However while in Unity runtime, slot's alpha value became 0.99608 instead of 1.0.
Sorry to hear you're having troubles. Do you mean you set the interpolation mode to Stepped curve
? Because "straight mode" sounds like using Linear curve
, which would be linearly interpolating the values, leading to the result you reported.
Please also note that modifying the playback view's preview mode to Stepped
only affects the preview, not the exported skeleton.
If none of the above apply, which version of the spine-unity runtime (name of the unitypackage, also listed in Assets/Spine/version.txt
or in the Package Manager) are you using?
If you're using the latest spine-unity package, could you please share your problematic skeleton assets with us? You can send the exported assets to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context, or attach it to a forum posting. Then we can have a look at what's going wrong.