You can disable scale inheritance so you can scale the bone to make it longer without affecting child bones. Your bones would look like:
leg > legAttachments > regions/meshes
The legAttachments
bone would have Inherit: Scale unchecked so when you scale leg
, the attachments don't scale. Of course you will need longer attachments for a character that is taller. You'll be able to see how everything looks in the editor.
Alternatively, you could adjust bones at runtime. You could increase the length of a bone (and move child bones that amount if needed). if you change the setup pose (SkeletonData class) it will affect all the skeleton instances. You may want to change the instance data (Skeleton class) and apply these changes each frame. Doing it this way you won't be able to see how everything looks in the editor.