• RuntimesUnity
  • Editor glitches when Spine Object selected

The best way to get Unity to listen is to cut the reproduction case down to the bare minimum: a project with Unity editor code that does only what is needed to cause the incorrect drawing.

We'll look into it further. Once Harald can reproduce it, he'll likely be able to say if we can implement a workaround.

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Harald
Unfortunately, tried with a fresh project and it's still there 😕
Edit: FWIW, in Unity 2023.2 (beta) the glitches have become very rare in the inspector, but area instead visible in the Scene view. (They are visible in the Scene View in 2023.1 too, but more rare). Really weird

Harald
No worries! 2023-08-29 Doesn't seem to solve the glitches unfortunately :/

@PeterBacall Oh dear, sorry to hear. We can reproduce the issue on our end now at least. We will let you know once we've boiled the problem down to the problematic lines, we can then either hopefully provide a bugfix or report the bug to Unity.

5 天 后

@PeterBacall We could boil the issue down to a minimal reproduction project, it seems to be an issue with Unity. We have submitted a bugreport, hopefully it will be processed soon. We didn't receive a public ticket URL yet, but we will keep you informed as soon as we've received any updates from them.

    Harald

    Really good to know, thank you for keeping me posted and for reporting to Unity! Hopefully they will fix it soon, cheers! 🍻

    6 天 后

    FYI: Unity has created a public issue tracker ticket here:
    https://issuetracker.unity3d.com/issues/visual-artifacts-appear-on-gameobject-and-in-the-editor-windows-when-gameobject-with-onscenegui-and-graphics-dot-drawmeshnow-is-moved-in-scene-view-on-macos
    We've just informed them of the available fix (or workaround) and that if the checks are officially required that their docs should mention that.

    Harald

    What an awesome timing and find @Noeski! Can confirm the issue is gone, thank you all! 🍻