Director While the Spine characters work well with the 3D environment, the Spine characters are not behaving as expected. Specifically, character A always appears in front of character B, no matter their relative positions.
I'm afraid we need more information to be able to help. What skeleton components are you using (SkeletonAnimation
or perhaps SkeletonGraphic
), what Material settings are you using at the problematic characters, etc. If possible, please also share screenshots of your undesired vs. expected result, so that we can understand your problem better.
In general, the spine-unity runtime uses standard MeshRenderer
and CanvasRenderer
components, perhaps something is wrong with your Material or camera sorting settings.