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Spine Connect Tokyo 2026 announced!

September 3rd, 2026

Spine Connect Tokyo 2026 announced!

On Saturday, October 17, 2026, we will hold the first official in-person Spine event!

The event has two parts. In Part 1, Spine team members Erika, Davide, and Misaki will introduce the latest Spine features and demonstrate useful techniques.

Part 2 is a networking session with members of the Spine team. If you are a Spine user in Japan, we hope you will join us!

Registration is now closed.

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Blog Archive

  • 装备物品的皮肤 - Spine 技巧 #11
  • Spine Connect Tokyo is just around the corner!
  • Native 3D rendering in spine-godot
  • Spine Connect Tokyo 2026 announced!
  • New Twitch streams: Optimizing skeletons in Spine
  • Use Spine with Stake Engine
  • Phaser Mesh2D in spine-phaser-v4
  • 手持物品 - Spine技巧 #10
  • 初学者的导出指南 - spine-unity教程
  • Spine 4.3 发布了!
  • New Twitch stream: PNGtuber in Spine
  • 切分资源素材 - Spine技巧 #9
  • spine-phaser-v4 runtime released
  • 4.3 测试版现已推出!
  • 如何为动画分割素材
  • Spine HaxeFlixel runtime released
  • New Twitch streams: App animations in Spine
  • spine-godot GDExtension
  • spine-threejs runtime update
  • spine-pixi-v8 runtime released
  • spine-android runtime released
  • spine-haxe runtime released
  • spine-pixi runtime released
  • spine-canvaskit runtime released
  • spine-ios runtime released
  • 物理设置 - Spine小技巧 #8
  • 跟随和重叠动作 - 使用 Spine 制作动画第 8 期
  • Spine 4.2: 物理革命
  • Import PSDs directly, no Photoshop scripts needed
  • 新的导出 shell 脚本
所有协议及文字内容以英文版本为准,中文仅供参考。

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