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Spine 3.7 features rundown

April 12th, 2019

Erika and Mario show you how to make use of the latest Spine features in both the editor and runtimes! Don't like video? Then hop over to our textual summary of the Spine 3.7 release.

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Blog Archive

  • spine-unity轮廓着色器
  • 网格绑定教程
  • spine-unity 2D和3D物理
  • 手持双手武器
  • spine-as3 and spine-starling development with Visual Studio Code
  • Unity Lightweight Render Pipeline support
  • Spine 3.8版本已发布
  • Photoshop To Spine Script video
  • 新许可协议阐释
  • Spine UE4 UI integration
  • Spine 3.7 features rundown
  • Dopesheet documentation video
  • Unreal Engine 4 quality of life improvements
  • Spine 3.8-beta released
  • Unity SpriteMask and RectMask2D support
  • Spine 3.7已发布
  • Spine Web Player released
  • Welcome Harri!
  • Welcome Erika Inzitari
  • Spine 3.7.00-beta released - Audio!
  • Spine 3.6 - Tint black, clipping, weight painting, and more!
  • Preview animations with mixing inside Spine
  • AnimationState: multiple mixing without dipping
  • 3.6 beta has clipping
  • Spine runtime for Unreal Engine 4 released
  • New Spine Runtimes documentation
  • Spine's roadmap
  • Spine Lua runtimes updated to Spine 3.4
  • 3.5.00-beta released
  • spine-ts: One runtime to serve all your HTML5 needs!
所有协议及文字内容以英文版本为准,中文仅供参考。

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