I'm setting up spine for characters that grow up, and there's a number of animations (walk, sit, etc) which gets shared between them. They have the same spine, just moved to match anchor points using image compensation. Is the best way really to make a new spine file for each character? Or can they 'share' the same skeleton, with a different compensation for each skin?
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I have a couple hundred characters that all need similar skeletons/slots and animations, but are wildly different in size and anchor points. Tips appreciated!
Oh! One more question.
If I animate at one size, can I export at different sizes? Such as, 50% scale, 30% scale, etc?
Or should I be creating bones and setting up spines at actual size? (but then what if I need to make a smaller/bigger version...)