effectic

  • 2016年6月2日
  • 注册于 2015年12月29日
  • @effectic:
    v3.0 runtimes will ignore flipX and flipY and won't be backwards compatible with inherited local-axis scaling.
    If you used non-uniform scale before, you may need to adjust your animations. But it's also possible that they look just fine. (I used to use non-uniform scale at really tiny amounts just to warp sprites a little.)
    If you used bone flipX and flipY, you DEFINITELY need to switch your animations to using negative scale and re-export.

    If you DIDN'T use non-uniform scaling on non-terminal bones, or flipX or flipY, everything should work normally.

    @[已注销]
    It was one of the first things I tested when I first got Spine.
    You definitely couldn't do that before.