Nothing is rendered after load animation.
I don't know if it's good enough, but here's the code for now. Part 1 calls fine, shows the character, but after part 2, the character disappears. (pic 4. comment) Any guesses as to why?
Nothing is rendered after load animation.
I don't know if it's good enough, but here's the code for now. Part 1 calls fine, shows the character, but after part 2, the character disappears. (pic 4. comment) Any guesses as to why?
Before the end of the loop
After the end of the loop
As you can see, the pink character's face disappred.
Due to the context of my project, I am loading animation data dynamically. It all loads fine and is correctly assigned to the skeletondata, but when I get past the render function, nothing is exposed. There are no error logs, so I don't think there are any grammatical errors. I think it's a logic error. All the skins I set initially disappear, but the animations seem to play (I've logged the playtime). What can I check? Sorry for so little information. I don't know what's causing this, so I don't know how much to reveal.
I'm using spine-ts and webgl. I'd like to find something that visualises the bones like spine-player so I can debug them, but I can't seem to find a way (if there is, please let me know).
Hi. I asked a similar question a few weeks ago and I'm asking again.
For my situation, I've extracted images per skin, and split an atlas file for each image (to implement dynamic loading)
I'm using webgl, is there a function that can help me use multiple atlas files? Or will I have to do some customisation of my own? If I have to customise it, I would appreciate some tips on what to fix.
thanks.
안녕하세요.
몇주전에 비슷한 질문을 올렸는데 다시 질문을 올립니다.
제가 저의 사정상 스킨별로 이미지를 추출하고, 각 이미지 별로 아틀라스파일을 쪼갰습니다. (동적 로드를 구현하기 위해)
webgl을 사용하고 있는데, 제가 여러 atlas 파일을 사용할 수 있도록 돕는 함수가 있을까요? 아니면 제가 직접 커스터마이징을 해야할까요? 커스터마이징 해야한다면 어떤부분을 고치면 좋을지 팁을 주셨으면 좋겠습니다.
감사합니다.
catmullrom I'm asking if it's possible to load multiple atlas files into a single skeleton data file.
Sorry, I misunderstood and posted a question.
Let me refine my question: I want to be as specific as possible with the atlas file, so that when a skin in that atlas is selected, only its attachments are loaded, is that possible? I want to load png files by index, but if that's not possible, is it possible to load multiple atlas, i.e. if I have hat.atlas / shoes.atlas / pants.atlas, is it possible to select hatA skin and shoesA skin and dynamically load hat.atlas and shoes.atlas respectively?
Frankly, I don't know how many skins there will be, but I'm just checking things off my list of things to consider as a developer. To give an example from another framework, I was wondering about a feature like Unity's asset bundles (to dynamically load the textures that exist for a particular skin when accessed). I am not sure that I explained my question well to you.
My spine artist hasn't finished his work yet, so I don't have the texture files to test it out. If I do get some samples and have the environment to test it, I'll build on what you've shown me. Thanks for the reply, and I'll post if I have any more questions. thx!
I'm going to make a dress up game, referring to this "dress-up.html example", I'll be using webGL. In that example there are about 20 skins, so single png texture was used but I might have more than 1000 skins. I don't want to load all the skins at the same time for memory management, but I want to load skins dinamically.(lazy loading) How can I solve the problem in this case?