Wow! It's a really accurate work, looks amazing!
Rayvell

- 2020年8月27日
- 注册于 2013年12月9日
Yeah, it is true. Here is only Ferr2D terrain grass material was an asset (I'll draw my own material when I finish core gameplay). All other stuff is drawn and animated only by me.
As an example, Slash FX is 4 frame animation for each combo strike.
fantasyz :Looks like you are having fun.
Do you draw those slashing effects by yourself?Thanks, try to do my best!
Happy new Year!
Some new content
After 1-year my programmers do nothing and left the development. So I start learning C# by my self and this is the first result. Here actually no any gameplay elements only zombie combo chain, but this is much more than was when I worked not alone. I'll try to use all material I have for a test level for deeper learning of Unity and C#.
Not really much but basic movement is done. I think the next will appear a simple melee system.
I love the art style and mystery space atmosphere! Great work!
Thanks!
Here is rough shooting gameplay GIFErikari :It gives off a great vibe!
- 已编辑
This is air combat reference animation.
I'll add more animation in future.- 已编辑
Hi, everyone! There is some Gif's from my project, title in development.
This was awesome adventure, i'll buy second episode later. Gameplay was surprisingly hardcore. Great Job!
Great job! Simple and dynamic gameplay and those swarm of pineapples makes me nervous at the first meeting, remember old Contra time)). :yes:
Subject: Gretchen's Wrath(first title)
cparki3 :This looks great! We are working on a 2-D platformer too. Hit me up if you want to chat Unity or help each other out. My Skype handle is parkinson76. I've been messing around with a lot of Mitch's latest stuff recently and it's awesome of course lol.
Thanks! Light Knight is awesome! Skype give a many resoult of parkinson76 XD. (you can add me in skype too by nickname: raitatsu).
Wow! Great Art style, animation also nise, but you can upgrade it!
Shiu :I think the run animations look a bit floaty, could use a little more weight to them. It's like the weight of the upper body doesn't affect the pose of the feet at all when they hit the ground.
- Mitch :
If anyone would like any specific examples of "How to" or "How would Mitch do", please post here
Hi, Mitch, how to bind this 'ground constaint' with 2D collider?
- Kikekun :
Just animated this little floating dude:
He is so cute!!! I'd like this little movement of red eye, it's gives cool volumetric effect... :yes:
- Kikekun :
Those last two and the two-legged monster both look awesome, man. You keep improving really fast.
Only one little advice, if you allow me, on the last animation of the armored guy on idle breathing, don't go so fast again to the beginning of the animation when he reaches the end...Make it a bit slower and it'll look more realistic.Yeah, thanks :handshake: ! later i'll slow this animation in top breathing point.
P.S. now we are testing Unity Runtimes Improvement(By Mitch) - this stuff give very big number of possibilities, so need to learn how use it.
little bit more animations
first try to create animation whith IK pinnig,
This Incredible news! Guys you are awesome. Thanks for this stuff!
Here animation JSON, try drag in Unity project folder and see what happened
Hi! I found this problem, when i create "new skeleton data" and drag ".json" inside, Unity give many error messages and create couple skeleton in scene. Inspector also has a glitch.
P.S. this stuff happens only with "Squig" skeleton(this skeleton has skin attachment), other animations import was OK.Skin attachment give this glitch.