PaulV

  • 2016年4月5日
  • 注册于 2016年3月11日
  • Do you have an Mac version for this? Sounds really cool what oyu have done.

  • What is happening with the smoke assets in setup mode?
    Do you have all effects there but hidden? Sorry for asking I am interested because I am working on a game also and when I export the project in Unity, I have all the assets for effects hidden, I can-t see them because are 0opacity but are there and I am not sure about the performance. Can you give me some advices or tell me how you resolved your character?

     Loading Image

  • BinaryCats :

     Loading Image

    Oh, the Outline. Not enough space on the monitor :angel:


    Andaharoo :

    I second this crash. Here's my log

    Spine Launcher 3.0.05
    Windows 10 Home x86 6.2
    Java 1.7.0_06 Esoteric Software
    32-bit Server VM
    Up to date: Spine 3.1.02
    Spine 3.1.02 Essential, LWJGL
    Licensed to:
    NVIDIA Corporation
    GeForce GTX 960/PCIe/SSE2
    4.5.0 NVIDIA 362.00
    Started.
    Sorry, an unexpected error has occurred:
    java.lang.NullPointerException
       at Hu.a(SourceFile:703)
       at GV.a(SourceFile:727)
       at Hb.e(SourceFile:574)
       at vS.a(SourceFile:50)
       at Hb.a(SourceFile:565)
       at fk.a(SourceFile:251)
       at eG.a(SourceFile:45)
       at eA.a(SourceFile:181)
       at eA.a(SourceFile:152)
       at eI.a(SourceFile:417)
       at tA.a(SourceFile:218)
       at o.a(SourceFile:72)
       at av.e(SourceFile:312)
       at ah.run(SourceFile:236)
       at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
       at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:711)
       at java.awt.EventQueue.access$000(EventQueue.java:104)
       at java.awt.EventQueue$3.run(EventQueue.java:672)
       at java.awt.EventQueue$3.run(EventQueue.java:670)
       at java.security.AccessController.doPrivileged(Native Method)
       at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
       at java.awt.EventQueue.dispatchEvent(EventQueue.java:681)
       at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:244)
       at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
       at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
       at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
       at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
       at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
    

    Edit: To be slightly more specific When pressing the + button to add a bounding box and typing in the name. The moment I hit enter it crashes.My old projects with bounding boxes still function perfectly fine. Its simply the act of adding one. I can however copy and paste an old bounding box and rename it.

    Exactly the same. After I put a name and hit enter, I get the error... And I can't open the project in older version to add the bounding boxes...


    Problem solved. https://www.youtube.com/watch?v=boIJm1o8Pkw

    Create new slot, and add the box on a new slot as a child of the item you want to be on a box. Make sure you have the "attachment view" (the little clip) filter activated in the tree just to be sure you see the bounding box

  • sorry, can you explain because i never used "overview window" and i have no ideea what it is

  • Same problem here... I tried the last 4 or 5 versions and does not work... Any suggestion? Thank you! Looking forward for a fix.

    Spine Launcher 3.0.05
    Mac OS X x86_64 10.11.2
    Java 1.7.0_51 Esoteric Software
    64-bit Server VM
    Starting: Spine 3.1.02
    Spine 3.1.02 Professional, JGLFW
    Licensed to: *****, *****
    ATI Technologies Inc.
    ATI Radeon HD 4670 OpenGL Engine
    2.1 ATI-10.0.40
    Started.
    Sorry, an unexpected error has occurred:
    java.lang.NullPointerException
    at Hd.a(SourceFile:703)
    at Gv.a(SourceFile:727)
    at GD.e(SourceFile:574)
    at vs.a(SourceFile:50)
    at GD.a(SourceFile:565)
    at eO.a(SourceFile:91)
    at fV.a(SourceFile:28)
    at eg.a(SourceFile:181)
    at eg.a(SourceFile:152)
    at com.badlogic.gdx.scenes.scene2d.ui.Button.b(SourceFile:123)
    at eI.b(SourceFile:91)
    at fX.b(SourceFile:89)
    at em.a(SourceFile:58)
    at eo.b(SourceFile:353)
    at p.b(SourceFile:96)
    at aq.b(SourceFile:91)
    at o.a(SourceFile:81)
    at ap.e(SourceFile:137)
    at ac.e(SourceFile:213)
    at mJ.e(SourceFile:92)
    at ah.run(SourceFile:189)
    at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
    at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
    at java.awt.EventQueue.access$200(EventQueue.java:103)
    at java.awt.EventQueue$3.run(EventQueue.java:694)
    at java.awt.EventQueue$3.run(EventQueue.java:692)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
    at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
    at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
    at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)