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  • Blocking Transform Attributes

Hello Esoteric Team,

I was wondering if there's any way to block some of the attributes, so they don't get key frames and keep the rig and time line as clean as possible.

For example, if i have setup an IK for the legs, i only want to key the Translate attribute of the IK solver, but not the Rotation, Scale and Shear. Thus, if by mistake I press C or i have autokey enable only keys will be added in the translation.

Thanks!
Borja

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you can filter the Dopesheet so that it only shows you a certain type of keyframes, but this doesn't prevent you from accidentally placing keyframes on other attributes:

The good thing is that if you place accidentally too many keyframes, you can always use the Clean Up button when you select an animation from the tree:

I'm not sure the feature you're proposing is actually necessary, as you could simply disable autokey and key only the wanted changes, or not use tools you don't want to keyframe.

Hi Erikari,

Thanks for your response and suggestions 🙂

Well, the intention was more focused on preventing the animators to break my rig, perhaps because of the 3d rigs i used to do in Maya, it just came up now that i'm rigging for a group of them.

In any case, I didn't noticed the clean up button. Will take a look to the info about it. 🙂

Thanks again.
Borja

The important thing is that your animators only use animate mode and not setup mode, if they avoid ever using the weights tool you should be safe this way (: