Hello.
I just updated LIBGDX plugin from github yesterday.
and i made an animation to draw on my game.
but the animation showing wrong with libgdx plugin.
could you check these files, please?
thanks.
Hello.
I just updated LIBGDX plugin from github yesterday.
and i made an animation to draw on my game.
but the animation showing wrong with libgdx plugin.
could you check these files, please?
thanks.
Nate is on his honeymoon at the moment and won't be able to check the files before he gets back the 17'th.
But can you please give us some more information about what exactly is wrong.
I will move this thread to the runtime section on the forum
Oh, i will check the thread category that posting a thread next time.
The problem is,
the white ball and the numbers (as you can see above screenshot) showing wrong position, scale and it doens't play timeline as i made.
It's hard to explain in words, I'll attach the footage as i arrived at the office.
ps)
Spine version is latest(running on mac os x)
plugin version is also latest(libgdx on Android)
Best regards,
Sorryyy!
I missed to call updateWorldTransform on draw function
now working well :giggle:
Note that the Spine editor is using the spine-libgdx runtime to render, so the only way it won't match is if I forgot to commit something.