Nate :Having trouble understanding the issue. You can have multiple skin attachments under the same slot.
Not sure about how multiple skin attachment under same slot will help this issue, let me re-state it.
Lets say I'm having a charactore with idle and running animation and there needs to be two images for each animation (head for idle and head02 for running). Without skin attachment, I can change slot image during run time so the animation will appear to have different head images.
Now, I need to expand the player so that it can have red or black suits, so there needs to be red suit and black suit as 2 separate skin under Skin tree (not attachment). Then, I can create different skin attachment, in this case for example, I can create a skin attachment under helmet and add different colored helmet image under different skin, so there are two images now (one for red suit skin one for black suit skin). And again, since there are different animations that requires different images, so there actually needs to be 2 images under the helmet in each skin's case, so there are 4 images in total. (That is, for each skin, two images are needed for idle and running under the helmet so there are four images in total.)
The way I want it to be is: I have skin1 for red suits and skin2 for black suits, and for helmet attachment under each skin, there are 2 different images under it so that when idle and running there can be different images and I can switch skin freely to see the effect.
But now that is not supported: you can only have one image under a skin attachment so it cannot switch slot images for each skin.
Sounds complicated, I hope I have re-explained the problem clearly. And btw any insight into how multiple skin attachment can be used? It's not that clear stated from the youtube tutorial