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  • Can spine flip skeleton and images?

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Just tried it. It works better than what I thought your description meant. yay!

(Is Spineboy spinning clockwise or counterclockwise?)

Great!

spine-libgdx, spine-csharp, spine-c and the runtimes that use those support it so far.

Awesome ! Oh man this is gonna help so much for our character, since we often had to flip his weapon and arms depending on his orientation

Sweet now I get to find some way to un**** Skeleton Utility for Unity 🙁

Sorry Mitch! 🙁

Nate :

Sorry Mitch! 🙁

Yea 🙁 Bone FlipX is not possible with Unity hierarchy 🙁 I have no problem leaving the bones in there, but they aren't ever going to line up correctly because hierarchy mirroring via a non-local axis isn't a thing....


https://github.com/EsotericSoftware/spi ... s/pull/308

Grumble grumble 5 hours of work grumble.

Works. Mostly. No Flip Y but I don't care. Unity package updated too.

Yeesh, a bit hairy but quite neat that it works! No flip Y!? 😉 😃

Can you set your IDE to use tabs instead of spaces? 🙁
/me hides

Nate :

Yeesh, a bit hairy but quite neat that it works! No flip Y!? 😉 😃

Can you set your IDE to use tabs instead of spaces? 🙁
/me hides

Ah sorry, result of me trial'ing VS2013. Havent gotten it tuned up yet.

3 年 后

Hi, Is there a way to change the color of slots or flipping the skeletons using GUI in unity .. I mean in the inspector?

Currently, no.

We're likely to include a separate script called "SkeletonInitializer" or something to do this in 3.6.
For technical, clarity and code-usability reasons, it's not ideal to include it in the main component.

You can also write this script yourself right now if you're experienced, but it may be a bit confusing if you're new to Spine-Unity and/or Unity.