- 已编辑
SPINE Feature Request: Isolation in the Dopesheet
Hi, I've been animating with Spine on and off for about the past year for a project at work. First off, thanks for creating this great program! It's so easy to pick up, and even animate in the same style I would if I were doing CG animation! Have had/and still having a ton of fun with it!
As for my suggestion, it's probably been brought up before, but searching the forums for a bit, I didn't see anything (though there is plenty to go through), so sorry if this is redundant of a request that has already been made.
One place I spend a lot unnecessary time is in the dopesheet, searching for anything that isn't a bone. Bone selection works as you think it would, by selecting and having ONLY that single bone/group of bones show up in the dopesheet. I'm wondering how difficult it would be to have this same concept applied to the other objects in the tree (meshes/slots and their properties). I do a ton of work with the mesh, and looking through the entire tree of bones, slots and meshes takes a good chunk of time when you add it all up.
Another way in which isolation could be helpful is ability to hide keys for translation, rotation or scale. This would be great for offsets and whatnot. I often find myself going through and selecting just one attribute for multiple bones at once, to move them all together.
One unrelated feature request too... the ability to specify a frame range in the export settings. :p
Hopefully this all makes sense, not just in wording, but as to why it would make SPINE an easier program to use. Thanks for reading, whether it goes anywere or not!
-Chris-
Thank you for the suggestions
We plan to implement filters for the Dopesheet. Isolate mode is also something we have talked about, but no decision was made yet on that. I don't think it would be a huge task for Nate to implement Isolate mode, but the filters might take a little work.
I can't say when we'll be able to get to any of this, but thank you once again for your input!
For what it's worth I come from a 3D background and I'm familiar with the functionality you're after.
Thanks for the reply, Shiu!
I gotcha. Maybe I'll be pleasantly surprised after one of the next few updates. Glad you understand where I'm coming from.