I'm animating a skeleton and require the child of a selected bone to remain still, only parent bone is moving (for example: kneeling down, where only upper leg is rotated and lower leg stay unchanged).
The problem is that if I use compensate button on bone, the child bone is only locked at that specific frame but not for the interpolation in between. So it has a weird animation where during the interpolation the children move alone the parent and when reached the specific frame all of a sudden all the child bones are snapped to the locked position and then started to move alone with the parent bone again right after that frame.
How do I fix this?