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Interpolation morphing
Hello i'm a french artist,
What about interpolation sprite morphing?
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Vanilliware uses this process for their 2D animation.
Please, observe the bust of this character (or the left armband, the sword etc... ). 图像因不支持 HTTPS 被隐藏。 | 仍然显示
He's constituted by two sprites in two slightly different angles, the one exposed to the light, the other one darker 图像因不支持 HTTPS 被隐藏。 | 仍然显示
It's a ingenious combination of free form deform mesh and interpolation morphing.
If you add this feature to your editor... I love you !
Thank ^^
This can already be accomplished with FFD, however since there aren't sliders for it yet, it isn't as smooth a workflow. We will probably add sliders to FFD so you can have multiple targets to blend between, it will all be for the same mesh though, not two different meshes you can blend between.
This can already be accomplished with FFD yes... but it's much more difficult and long for big detailed sprites. D 8>
Yes, what we really want to do with FFD is implement a way you can store shapes and then use sliders to mix between them, commonly known as blendshapes or morphtargets. This was the original plan as well, but in the first iteration we simplified it due to the computational power needed for this being much higher than just a single timeline. To do this we will need to find a solution that can "plot" or "bake" the animations from each slider into a single timeline and this is unfortunately not trivial.
Yes i know... morphing need a lot of calculate...
Impatient to see what you go to make with this FFD ! ^^
This looks more like a alpha fade in/out between two images with FFD for more realism.
Not really interpoled morphing.