• Editor
  • Image Sequence on a Rigged Mesh?

I've been searching for an answer to this but I can't seem to find a clear yes or no if this is supported.

It seems like a feature that's supported and it works perfectly fine in the Spine Editor, but when it comes to implementing it into the engine, it crashes on build.

I have a character with a few strands of hair, the hair is built with long meshes with a few bones rigged to each strand. I made an image sequence of the lock of hair with a highlight that sweeps along the length of the hair.

The character imports fine if the hair is using a static PNG texture but as soon as I make it an image sequence with the highlight that animates, the game won't build and crashes when trying to load Mesh Attachment Hair_Sequence.

I've done a few tests:
Rigged Mesh Hair with a static texture works.
Image plane with the animated hair sequence works.
Image plane attached to a bone with animated hair sequence works.
Rigged Mesh Hair with the image sequence as a texture fails.

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It's definitely supported. You can use sequences on region or mesh attachments.

Which runtime are you using?

The first step is to try viewing your skeleton in Skeleton Viewer:
http://esotericsoftware.com/spine-skeleton-viewer

It uses our reference runtime, so if that fails, there is likely something wrong in the editor or all runtimes. If Skeleton Viewer works fine, then it's likely a bug in the specific runtime you are using. Either way, we'd like to get it fixed!