Hello again!
I dealt with a similar problem some time ago and solved it somewhat improvisationally, but this time I don't think that solution will work for me. Let me explain my current situation:
I have an animation (it's a boss in the game I'm working on) that has 3 phases. Each phase corresponds to a color (which I'm addressing with a change of skins: phase1, phase2, phase3). The issue is that each phase has parts (slots) that include changes of sprites. For example, for the "Mouth" slot, I have "OpenMouth" and "ClosedMouth". The same goes for the hands.
Is there a way to assign complete slots to skins? That way, I could select the "RightHandPhase1" or "RightHandPhase2" slot in the respective skins.
Or what would be the correct approach to this problem?
Thank you very much for your help!