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T.Fly() Well that would explain that lol... thanks 🙂

Mario I won't get a chance to test it out for a couple days... but I want to say THANK YOU now before I forget! 🙌

@Staysis Make sure you match the Spine Runtimes version and Spine Editor version. E.g. you can't load skeletons exported from editor version 4.2 with a runtime version != 4.2.

spine-godot relies on our generic spine-cpp runtime. I'm currently upgrading spine-cpp in the 4.2-beta spine-runtimes branch to be able to read exports from editor version 4.2-beta.

The Godot build you are using is based on spine-runtimes version 4.1, so it won't be able to load skeletons exported from editor 4.2.

    Mario Ok perfect. I really appreciate the replies and even more so, I appreciate your hard work. Thanks