Dear Community Members,
I hope you can help me with a little challenge. I am currently working on a project where I want to animate four different characters with slightly different proportions, using a single skeleton. My goal is to be able to differentiate these animations from each other in Unity so that I can play them as needed.
Specifically, how do you go about animating one skeleton for multiple characters and then differentiating the animations in Unity. Here are the steps I would like to understand:
Create a skeleton How do you build a skeleton that works for all four characters? Are there any special considerations or techniques you guys take into account when doing this?
Attaching Sprites to Bones: How do you attach the sprites to the bones of the skeleton? Are there any best practices to make sure the animations go smoothly?
Differentiating animations in Unity: How do you go about making sure you can control the animations for each character separately in Unity? What Unity features or techniques do you use to do this?
Thanks in advance for your dedication and valuable time!
With kind regards,
Trilex