• Editor
  • Small QOL request: Animation Tags/Markers

Couldn't think of a better title for this, but basically what I'm asking for is any kind of bool I can flip to, for instance, put a checkmark next to or recolor the name of an animation. I want this because when dealing with a file with many animations it's sometimes hard to tell when a given animation is complete. It would be very helpful in this scenario to be able to see what animations still need work and which are complete at a glance. There are potentially other organizational based use cases for this as well.

I realize this is an incredibly small QOL change and likely would only benefit a small amount of the userbase, but I figured I'd request it all the same in the event you might find it useful yourselves.

Cheers!

    Related Discussions
    ...

    SoulKarl Thank you for your suggestion! I think it is an interesting idea.

    Did you know that the name of each tree item can be colored? It is not as easy as putting a checkmark, but it may be a good idea to color your animations' names to make it easier to see if they are completed or not.

    See this tip on how to add color tags: http://esotericsoftware.com/spine-tips#tree-bones-colors

    Oh awesome i didn't know about this. This is basically exactly what I was looking for, thank you Misaki!

    Edit: So just to be safe (since I tried and it reordered the animations alphabetically as though the hexcode WAS visible) will the string/name of the animation still be the same as if the hexcode wasn't there when exporting to unity?

      SoulKarl

      will the string/name of the animation still be the same as if the hexcode wasn't there when exporting to unity?

      No, the hexcode will be directly reflected in the name of the animation at runtime. For example, if you name your animation [RED]idle, the exported animation name in your skeleton file (.json or .skel.bytes file) will be [RED]idle as well. Therefore, it may be better to use the color tags just temporarily and remove them before exporting.