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  • My own runtime progress (iOS)

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I had the same problem because I was applying my rotation matrices out of order. I flip horizontally by doing negative scale on the X axis. Correct order for my framework was finalTransform = translation * rotation * scale, but I had scale and rotation transposed.

Well, a bunch more stuff working tonight. A few more bugs. Took a super high res video with my good camera but can't find the cable. Will upload that tomorrow. This looks sweet !

http://www.youtube.com/watch?v=qwSvNzj_3g4

If your Mac is fast enough, you can use the built in Quicktime screen recorder. Works okay for me.

Looks very nice! Congrats.

I suggest to start another Kickstarter project, count on me 🙂

Any chance you might want to share working demo with cocos2d community?

renderplace :

Looks very nice! Congrats.

I suggest to start another Kickstarter project, count on me 🙂

Any chance you might want to share working demo with cocos2d community?

This isn't using cocos-2D, and I think Nate is doing a specific Cocos-2D runtime, and there is already a 'hacked' version running in another thread I think. I am fairly sure I will release my source when I'm finished. Just not finished !