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  • Tip: Unwanted mesh keys? turn off images lock for animation.

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Hi just wanted to contribute a n00b tip to the database of Spine info. I'm just learning as I go and don't feel bad if you made this mistake, because I'm very familiar with the entire CG pipeline including rigging and animation, and still made it.

Say you go to animation the bones and the geometry suddenly jumps around. You check out the animation timeline and there's keys, you delete it, move the bones and it will keys return with more mesh changes. That's because the mesh is being offset in that key by the displacement away from the bones. So you if you have autokey like many animators, you may notice this.

This is really common whenever you're fixing bones and weights while jumping between animating tasks.

The simple fix was turning off 'Images' lock on when I went to animate. If you want to contribute to this thread, feel free to educate us as to whether there is a context sensitive toggle for this or perhaps plans for it. Otherwise add your two cents!

Kind regards,

Simon.

Do you mean to turn off images selection in the viewport options section of the toolbar?
Tools - Spine User Guide: Viewport options

If it's that, agreed! When one is animating, it makes it so much easier to avoid accidentally clicking on images!
Also, if you're afraid you accidentally scattered deform keys around, you can check the metrcis view, and if the last number (for deform vertices) is anything else than 0 for the current animation, you can filter the dopesheet on deform keys to quickly find them all and delete them.
Metrics view - Spine User Guide
Dopesheet view - Spine User Guide: Filters

Do you mean to turn off images selection in the viewport options section of the toolbar?

Hi Erika thanks for answering, I appreciate your tutorial work! That's a good thing to check for but I'm talking about the 'Images' button to the left.. not sure the name of the panel. When this is activated in 4.1.0, bones create mesh deformation animation keys when you go to animate them. This creates unexpected results when playing back animation, but technically this is working how it's designed from what I can see. I say 'image lock' because of the lock symbol. Could be that my terminology needs adjusting. Attached reference of what I mean: