I have sent a Spine file recently to a programmer, and there has been a lot of different visual glitches, related to the bone position and transform constraints. However, these problems seem to be isolated to GameMaker Studio 2, because the Skeleton Viewer and Unity displays the Spine sprite correctly with no issues.
The Path Constraint has been the major problem, with what seems to be the bones not properly spaced correctly (somewhere around 60% instead of 100%)
The other problem are the Transform Constraints, with so many bones being improperly positioned that it is almost impossible for me to pinpoint the root cause.
I tried to key some of the unnecessary keys, but that seems to not work. So, I'm at complete loss on how to troubleshoot my issue further, because several hours looking into it has produced no result.
Spine version: 4.0.62 Pro
GameMaker Studio 2 runtime version: 2022.2.1.491
Unable to share the screenshots or file.