Glad to hear it's working.
Scoppex :BTW. It have some downsides that I have used this method (with Color Adjustment) instead of that hou have suggested first?
The downside is that Tint Black
looks a bit better, but that might depend on your scenario and is a subjective judgement.
Scoppex :
Performance will be the same when I change it to "Universal Render Pipeline/Spine/Sprite" from lit version I had before?
Theoretically the Sprite shaders are more costly performance-wise, but in a real world scenario it is likely not even measurable. This depends on your use case however, so please be sure to always test performance on the target device, using a Release build.