Hi!
I have encountered a weird issue in separate translate.
I have several pieces of animation, where the separate translate isn't ticked, but I get to retain my separate keys. Please see the screenshot attached here.
The mech_Upper_body bone doesn't have separate translates but I got my keys separated.
Things happened before this:
I have a character driving a mech. The character also moves on its own. So I animate all the animations for the character first. Then I rig the mech and animated an idle animation for it in a different project. This idle animation has multiple bones on separate translate.
However as to fit the character inside the cockpit of the mech using draw order, I merge the mech skeleton and animation into the character's Spine project with 'import project'.
The idle animation worked fine and looks just like in the initial mech project. However, when I want to duplicate the keys in the timeline I was unable to do so. That is when I found out that somehow the separate translate option is off for this piece of animation.
The Spine is 4.0.28 and runs on windows 10.