Currently having an issue where linked meshes with different textures aren't being exported in the texture packer.
It will only export the first meshes's texture used.
For context:
Linked meshes around the eyes that have different makeup skins and eyelash styles. They all deform and behave exactly the same way but only exports the first skin I have.
Since this is a mobile game, exporting all of these attachments individually are out of the question, since per character I already have over a dozen texture atlasses for all the different customisation elements. But then unlinking them is also a bit yikes since there will be dozens of skin options used across a dozen of animation states.
Update: Even using new & duplicated meshes seems to break texture UVS 🙁
:think: Would love to hear if anyone's come up with any solutions for this, or knows any packing tools or tricks.