I've included a Semi-lewd attachment from my project lol.
So I'm doing that sort of Animated splash art thing. I am just attempting to have it go:
Hair in front of the thigh, boob behind the thigh, and the hair behind the boob.
Now I know currently this is not possible using the layer system. But if I could maybe use a clipping attachment that follow the boobs animation I could simulate this. I just was hoping to find a better implementation.
That being said I have a side question. Do clipping attachments carry over into unity runtime? Or is it only to be baked into the animation? Because I intend to have my character slightly physics based and if the clipping attachment doesn't function this would be a waste cx