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Hi guys!
A small question about how to hide an IK target.
I have one skeleton. I made 2 animations in different projects. The first animation (idle) was made using IK targets on feet, and run animation was made without these IK targets. Now I want both animations to be in the same project, but the ik-target ... Is there any way to use both animations as they are, without remaking any of them? So that, for example, the ik-target is not involved in the run animation?
if possible, explain as simply as possible, for a beginner! 🙂

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Yup. Import your non-IK animated project into your IK animated one first by choosing: Spine > Import Project > Animations. This will add a new animation to the list. Select that animation, it should work except the IKs will have things locked in place. Keep in mind, whatever your default 'Mix' setting is on an IK constraint - it will apply across every animation if you don't have a key specifying whether it needs to be on or off in each individual animation.

This is all assuming your import shares the same bone hierarchy. Just set a key on the animation's timeline by selecting the IK's name under "Constraints" in the Tree and setting Mix to 0.

Thanks for the detailed answer, stikkanimate!!
I knew there is a simple solution!