Hi! Ive been using spine for a bit and I was wondering how people handle secondary/followthrough animation
I have this character:
And I'm trying to animate a walk cycle with her. I want her hair to follow the motion of the head, but staggered a little after the head starts to move.
(wip)
The issue is that keying something with a timing offset from the normal loop is kind of annoying (have to use this kind of graph:
and its doubly annoying when you have a lot of hair bones (all of which should be slightly staggered from its respective parent):
Does anyone have any workflow solutions for this kind of thing?