• Editor
  • Help how to animate/ rig a chain chomp like creature?

Related Discussions
...

Does anyone have suggestion on how to rig a character like this?

The idea essentially is to have a creature held by a chain anchored to the wall or ground. But what I am struggling to figure out is how to rig the chain that it moves, well like a chain, it tightens the further the creature walks away from it anchor point.

By doing this I’m hoping I can save time and work solely on animating the creature and the chain just follows the creature.

I add an image of the chain chomp. Hopes it makes things clearer, and thanks!

Hello, perhaps a path constraint may be the answer to your problem.
Here's the user guide page about path constraints:
Path Constraints - Spine User Guide
You'd want to use the chain mode.

The tank example project showcases a similar metal chain:
Tank example

I hope this can help you, otherwise feel free to ask further questions after reviewing the links! 😃

10 天 后

Thanks for the info, it really helped! I also ended up using the tank example to solve another problem

14 天 后

plz can you post your work example after you figured it out as it would help others understand and learn...as it is the best way to give back to the community...
PS: A little GIF will go a long way