Sorry for the confusion, msm. Currently the Spine texture packer doesn't pack multiple resolutions. I'd like to add this feature, but haven't got to it yet. You'll need 3 copies of all your images (eg 100%, 50%, 25%) and then run the packer 3 times to get 3 atlases. Use the appropriate atlas and JSON loader scale at runtime. You can use a script (ImageMagick, Photoshop, Java, python, etc) to scale your 100% images down to the other sizes.
An alternative is to use Texture Packer Pro which does have the automatic multi atlas feature, though this is a paid application. Choose the "libgdx" export option for Texture Packer Pro.