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Hi, is there any way to have an automatic physics-based animation.

I have a character with a cloak who does some jumping, Id love the cloak to be automatically animated, not to manually animate it. (It will be later exported to Unity for a 2d platformer videogame)

Hello! You can manipulate bones at runtime to have them influenced by simulated physics for example. (such as a ragdoll)
But you can't automatically have Spine animate them for you.

I can suggest at least a little trick to speed up the animation process of secondary motion chains:

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Spine: Tips: 27 offset

Having fewer bones controlling well-calibrated meshes also speeds up and eases the animation process.
Spine: Tips: 14 bending

If it can help, here is an example of cloak rig: Mix and Match example: Cape

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