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  • How do I import music to the timeline

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Xelnath :

It seems like its more feasible for an editor-only feature, but will be hard to explain to users why runtimes don't support it (which is a huge project)

Eh, they could just fire events from a imported clip, with the data (E.g. Clip name, speed, start and stop). I don't think spine runtimes should even play sound. But they could auto generate sound events which would fire when an audio clip plays and stops

1 个月 后

Any Updates on the sound? Would be very helpful for a dialogue animation!

Thanks!

+1 for the soundtracks on the timeline. I'm currently animating characters dancing on music :sweat: :time: :whew:

Patience, TEH NATE will implement it, and it will be good.

2 个月 后

Just wanted to add my vote here- would love to be able to import sound, lip sync animation is very cumbersome without this feature!

Please note you can currently sync audio (WAV) playback with Spine editor playback:
Spine Plugin in Support
We are planning to have audio in the Spine UI for v3.7.

7 年 后

I know this is super old but just wondering if this feature was implemented. Im doing a animation where the character dances to music and it would make it easier if the audio was in the app so i can sync up the animation.