I have updated source image for mesh texture that became just a little bit larger. In searching way to do this I have read that Spine doesn't allow scaling of vertices in Edit mesh mode: Meshes - Spine User Guide: Image resize
It's pity because common behaviour for graphic editors is to freely transform selected vertices, not just to move, but rotate, non uniform scale and probably skew. So I have to spend a lot of time now in order to simply scale up and position vertices.
[Request] Allow scaling/rotating of vertices in mesh editor
- 已编辑
Hello Meps, are you aware of the mesh tools? Mesh Tools - Spine User Guide they might be the answer to your current workflow.
Besides, you can scale them outside edit mesh mode, edit is to setup your mesh by adding/removing points, not to animate them.
If you're looking for ways to readapt meshes, this thread should interest you: Can't move big groups of vertices in edit mesh mode
No, I mean scaling and rotating operation for multiple selected vertices in edit mesh mode at texture coordinates (with unchecked Deformed option). It isn't about animation mode, but I suppose that scaling and rotating selected group of vertices will be handy in this mode too.
I.e. look at Photoshop drop down menu Edit/Transform
it suggests a bunch of options: Scale, Rotate, Skew etc., not just Move. For the selected group of vertices you can use Unity/3DMax approach when every tool (Move, Skew etc) must be selected or Photoshop approach when different operation applied by selecting different handlers of group bounding box.
I understand, I went on our issue tracker, and this feature has already been added to the requests: Mesh manipulation: rotate/scale vertices in edit mode · #60 · EsotericSoftware/spine-editor
I'll add your +1 there!
Ok, thank you! It looks like this is not so popular feature request.
Add me too! This is one of my top requests. It would be very handy when I change the image in my mesh, and I need to scale up or rotate the mesh a bit to fit the new image. Gets very tedious to make a mesh bigger moving each vertex outwards one by one to keep the shape of it. Thanks!