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  • [Request] Allow scaling/rotating of vertices in mesh editor

I have updated source image for mesh texture that became just a little bit larger. In searching way to do this I have read that Spine doesn't allow scaling of vertices in Edit mesh mode: Meshes - Spine User Guide: Image resize
It's pity because common behaviour for graphic editors is to freely transform selected vertices, not just to move, but rotate, non uniform scale and probably skew. So I have to spend a lot of time now in order to simply scale up and position vertices.

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No, I mean scaling and rotating operation for multiple selected vertices in edit mesh mode at texture coordinates (with unchecked Deformed option). It isn't about animation mode, but I suppose that scaling and rotating selected group of vertices will be handy in this mode too.
I.e. look at Photoshop drop down menu Edit/Transform


it suggests a bunch of options: Scale, Rotate, Skew etc., not just Move. For the selected group of vertices you can use Unity/3DMax approach when every tool (Move, Skew etc) must be selected or Photoshop approach when different operation applied by selecting different handlers of group bounding box.

Ok, thank you! It looks like this is not so popular feature request.

8 个月 后

Add me too! This is one of my top requests. It would be very handy when I change the image in my mesh, and I need to scale up or rotate the mesh a bit to fit the new image. Gets very tedious to make a mesh bigger moving each vertex outwards one by one to keep the shape of it. Thanks!